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Chimaera RPG

Chimaera Hero Universe RPG Discussion & General RPG

Moderators: Nicholas Kalapos, relevantswitch

Chimaera RPG

Postby Ahlhelm on Fri Mar 28, 2008 1:42 am

I'm just a little curious about the Chimaera RPG.

Couple quick question:
1. Is it using d20?
2. If so, will it tie in to Mutants & Masterminds at all?
3. If not, what system will it use?

One other question about the July comics debuts... what's the cover price going to be on them?
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Re: Chimaera RPG

Postby Nicholas Kalapos on Fri Mar 28, 2008 7:15 am

Ahlhelm wrote:I'm just a little curious about the Chimaera RPG.

Couple quick question:
1. Is it using d20?
2. If so, will it tie in to Mutants & Masterminds at all?
3. If not, what system will it use?

One other question about the July comics debuts... what's the cover price going to be on them?


I'll try to help you out as best I can.

1. No
2. No
3. Others can answer better than I.

The prices will depend on the title (Black and white or Color) and will be posted at a later date, by others than, myself. Hope that helps.
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Postby The Eternal GM on Fri Mar 28, 2008 10:21 am

Mutants & Masterminds' pretty cool, but happy to hear it's not going to be based on the system. Mostly because I don't want to go chasing hardcovers again, heh.
"The Point is Good Deeds Were Done and We Were Nearby!"
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Re: Chimaera RPG

Postby relevantswitch on Tue Apr 29, 2008 12:38 am

Ahlhelm wrote:I'm just a little curious about the Chimaera RPG.

Couple quick question:
1. Is it using d20?
2. If so, will it tie in to Mutants & Masterminds at all?
3. If not, what system will it use?

One other question about the July comics debuts... what's the cover price going to be on them?



Ahlhelm,

Thanks for posting your question. . . I'll give a wack at the three of them, although Nicholas seemed to peg the first two.

1. The game does not run on a D20 system, for the purpose of ease of use and to keep the games running at a comics pace we decided on a more Linear probability system.
2. Although I know there are a ton of Fans of M&M this system runs solely within the broad reaches of the Chimaera Universe so although populated by people we'd consider Mutants and Masterminds it will not contain anything from that system.
3. It would seem a little slappish to answer that question with "The Chimaera Universe Roleplaying System" but it is that simple. It has been built from the ground up with one very simple rule in mind. Let the players play and the Director crunches the numbers.
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Postby The Eternal GM on Wed May 07, 2008 10:35 am

All sounds good to me, and valid reasoning for not going with more familiar systems. Will we hear any more about the rpg anytime soon? Or is it still a long way from that?

Also, will there be any open playtesting? Or is that covered?
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Postby relevantswitch on Thu May 08, 2008 2:01 am

The Eternal GM wrote:All sounds good to me, and valid reasoning for not going with more familiar systems. Will we hear any more about the rpg anytime soon? Or is it still a long way from that?

Also, will there be any open playtesting? Or is that covered?


Thanks for the question The Eternal,

The playtesting rounds have been completed and the system has been worked and reworked over the past few months. There should be an announcement soon as to the actual release date but it is my understanding that we can count it in weeks instead of months. ::fingers crossed:: I can't wait to get a copy of it myself, there's an empty space on my coffee table all polished and ready for the arrival.
If you have any questions prior to the release, or prior to any further interviews please feel free to post them or message me. I would be delighted to share. If left to my own devices I might write the entire system up on the message board so questions are better.

Thanks and I'm looking forward to your feedback on the System itself.

Thank You,

Michael D.M.(Relevant Switch)
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Postby Balogun on Fri May 09, 2008 12:09 am

I look forward to the CHU RPG!
I love innovative, indie RPGs.
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Thanks

Postby relevantswitch on Fri May 09, 2008 1:44 am

Balogun wrote:I look forward to the CHU RPG!
I love innovative, indie RPGs.


Thanks Balogun, we're looking forward to the release, let us know what you think when it arrives in stores.

Thank You,

Michael D.M. (Relevant Switch)
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Postby Crimson Devil on Thu Jun 26, 2008 6:27 am

relevantswitch wrote:snip.....If you have any questions prior to the release, or prior to any further interviews please feel free to post them or message me. I would be delighted to share. If left to my own devices I might write the entire system up on the message board so questions are better.

Thanks and I'm looking forward to your feedback on the System itself.

Thank You,

Michael D.M.(Relevant Switch)


Hi,

I got some questions for you.

1. When will a preview of the book be available?
2. What kind of system resolution does the game have?
3. How would you classify the rules as; heavy, medium, or light?
4. Is this an effects based power system or a cafeteria style?
5. Would you mind posting a character's stats?

Thanks

David
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Postby Sketchpad on Mon Jun 30, 2008 7:02 pm

Crimson Devil wrote:
Hi,

I got some questions for you.

1. When will a preview of the book be available?
2. What kind of system resolution does the game have?
3. How would you classify the rules as; heavy, medium, or light?
4. Is this an effects based power system or a cafeteria style?
5. Would you mind posting a character's stats?

Thanks

David


I'll second these, as well as ask if there's a preview in the pipe to see how the character stat layout will be?
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Answers.

Postby relevantswitch on Mon Jun 30, 2008 8:06 pm

Sketchpad wrote:
Crimson Devil wrote:
Hi,

I got some questions for you.

1. When will a preview of the book be available?
2. What kind of system resolution does the game have?
3. How would you classify the rules as; heavy, medium, or light?
4. Is this an effects based power system or a cafeteria style?
5. Would you mind posting a character's stats?

Thanks

David


I'll second these, as well as ask if there's a preview in the pipe to see how the character stat layout will be?


It's not often that I get to answer two with one post. I'll do my best to answer the questions as posted although some of them may require some additional information.

1. I am not certain when a preview is going to be made available but I will pose this to the powers that be and see if one is in the works.
2. The system itself is based on a dual opposed format, if the target can act / resist they have the ability to. If the target has no way of resisting an action it is resovled by fate.
3. I would classify the learning curve for the rules to be light for the players and medium for the Director (controller of the game).
4. I am unfamiliar with the effects based versus cafeteria based power system so I will answer to the best of my ability. The origin issue (character creation) is controlled by the player and the director, for the most part powers should make sense and coincide with the theme of a character. If a character can't count to ten it would be doubtful that they are very good at mind control. It is possible for a player to have a hundred powers that they are not able to control with an intensity of a grasshoppers kick but I cannot think of a player that would want to play Multiple Limited Power Man.
5. I will check with the powers that be to see if we are ready to release character sheets or a modified format character sheet for a preview. Please let me know if you'd like more clarification on the powers. As always we are here to help and I can't wait to see what you all think.

Thank You,

M.D. Murphy
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Postby Crimson Devil on Tue Jul 01, 2008 12:05 am

Thank You for the reply.

To clarify the question about powers:

Are powers custom built from the ground up (effect) like in Champions and Wild Talents? The game effect of the power is what is important, not the name of the power.

Or is it a large list of pre-made powers (cafeteria) like in older games such as the original DC Heroes and Marvel games? The powers are defined by the book with some small ability to alter them.

What kind of dice does the system use?
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Postby relevantswitch on Wed Jul 02, 2008 6:48 pm

Crimson Devil wrote:Thank You for the reply.

To clarify the question about powers:

Are powers custom built from the ground up (effect) like in Champions and Wild Talents? The game effect of the power is what is important, not the name of the power.

Or is it a large list of pre-made powers (cafeteria) like in older games such as the original DC Heroes and Marvel games? The powers are defined by the book with some small ability to alter them.

What kind of dice does the system use?


Thank you for the clarification. There is a core list of over 100 "powers" with general discriptions. What the characters can do with those powers is up to the player and the director. If they have limited control they can only do one or two things with it. During the course of issues and story runs the players are capable of trying out new ways of using their "powers". This will allow the character to grow during the course of their career into something far greater than their origin.

The system uses two ten sided dice with a ten digit and ones digit designation. The basis of fate (chance of success on everything) is broken down into 1-100. Now if your character is shooting for a miracle it may require 1-1000 or 1-1,000,000. It is up to the story and the director. Fate can play a hand in almost anything.

Thank you for your interest and I'll post more as we near the "get our hands on the printed book" stage.

Thank You,

Michael D. Murphy
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Postby georgesin4 on Sun Aug 24, 2008 1:35 pm

The Chimaera Universe RPG will be out end of the Month beginning of Sept...there will be previews up on Mongooses site soon as well as instructional articles on gameplay, tactics, how to convert a comic book issue into an actual gameplay session, etc. in Signs & Portents and eventually listed here as well. You can visit Mongoose for more info and ordering here...

http://www.mongoosepublishing.com/home/ ... blisher=10

All the play test groups we worked with over the past 18 months LOVED the game play and percentile system usage...coupled with the fact that the director does most...if not all of the dreaded "mathematics" which frees up the players game play and total immersion into the role playing scenario. Character creation is in depth but quick even for novice RPG players...and there is a quick roll system for more advanced RPG players...which allows total character immersion game play within minutes, instead of hours (or days with some systems). There will also be Companion Books released Monthly or Bimonthly (depending on scheduling times) that fully support, update, and add to the system...by theme, content, and exclusives from Chimaera Comics. We have also completed the RPG miniature movement system conversion and other things that will be released soon.

Some of the upcoming Companion Books (WORKING TITLES) are...
HELLHOUNDS (Oct2008),
WARGOD: The Supernatural and Magic
LONEBOW: The Vigilante and Underground
CONSORTIUM OF JUSTICE: Teamwork and Evil Alliances
INTERAGENTS
and more...

So please check it out Wink

Michael Murphy will be answering questions and giving support here in the forums once the books hit. We have been super busy in production of the RPG and Comics and Conventions...so please guys bear with us. Thanks for your interest and support!
George T Singley
President/Publisher
Chimaera Comics
http://www.chimaerastudios.com

http://www.myspace.com/chimaerastudios
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!st look and questions ;)

Postby gebeji on Mon Oct 06, 2008 8:19 pm

Hi,

I've just got the game (didn't even know it existed) and started making a character. Do you have other examples of answers to the 10 questions, because the ones provided are a little restricting, especially since they decide your allocation of points, or do i have to wing it (Physical and Mental are easy enough, but Spiritual is harder to fit in) ?

What if my answer falls within 2 categories ? Do i split the dice score evenly ?

(edit on Oct 8th): Went a little father and started dividing pts and choosing Means (although you speak of abilities (Skills?) and the example in the player section are Means). Are the +30, +20 and +10 added after dividing the totals by 10 ? A base 30 for each attributes seems a bit too much, especially since adding the results from the die rolls can quickly net you 1 or 2 "powers" per sub-attributes, resulting in a lot of them and not necessarily fitting together. On that subject, other than reducing them to 10 and thus having a big number in one sub-attribute, what can you do when you don't like (or they don't fit with your idea) the means suggested under an attribute category (like Spirit for example) ? Do you subtract 100 or 150 from your category scores to have the pts for purchasing means (? I'll have to reread this section carefully and cross-check with the character sheets in the book).

Thanks, more thoughts after I'm done with that try ;)

Gebeji

(edit on Oct 8th : P.S. I have read the less than stellar "critics" on rpg.net, but i'm still willing to give this a fair try 8)
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